Online Game Research Paper

Any participation is appreciated. The context is I am examining if video games are useful and good for society, or if they are detrimental and a waste of time. I do appreciate humor but I'm looking for more serious answers. Thanks!

1) Do you consider yourself to be a gamer?

Yes, but does the term really matter? I've been playing video games since I was four, games of all shapes and sizes so to speak. But my relatives who sometimes play some Facebook or Mobile games are just as much of a gamer as I am. The term is meaningless.

2) How often do you play video games?

I have slowed down as I've gotten "older" (only 21) but I still love to dig into something worth my time every chance I get. I'd say at least 10-20 hours a week.

3) If you do play, are you proud, ashamed, or indifferent?

Honestly, I've felt embarassed and ashamed of what I've been playing when some friends walked in. An example would be Star Ocean 3. A buddy of mine walked in (he's nto familiar with video games at all) and immediately started giving me shit because of how.. "anime" it was. He's right, and I absolutely despise anime styled media (with notable exceptions) but I thought I'd at least give it a shot to enjoy it from a gameplay perspective. I didn't end up enjoiying the game in the end, but that's not the point., damn was I cringing when my buddy walked in.

4) Do you enjoy playing with others online or in person? Neither/Both?

I enjoy playing damn good single player games I'd say 80% of the time. Multiplayer is something I've not given a shit about in a long time, except with close buds or relatives. I absolutely relish every opportunity I get to play local multiplayer with friends. It has led to some of my favorite memories of not only video games, but of old friendships and periods of my life.

5) Do you feel that gaming has affected your life in a way that is more positive, negative, or neither?

Gaming has absolutely affected me in a positive way. I want to avoid a needless sob story, but to provide context, I didn't grow up in a very good home as a young'n, and I had really low self esteem because of it. Any time I started feeling like shit or just wanted to run away, I'd go into my room, turn on the SNES, and become Megaman X for the next several hours (it was one of the only 3 games we owned at the time). God I spent so much time playing X as a tike, just letting all the "bad stuff" currently happening around me get blown away by some sweet X Buster action. Any time I had to get away I'd boot up the SNES, and feel like I could take on anything after I got done playing. There's a million more examples, but that one shoudl suffice.

6) How does playing games tend to make you feel?

If it's a good game, I feel pretty good. If it's a bad game, I get irritated. Simple as that.

7) Have you learned anything from gaming?

I learned that video games are good at killing time and engaging me in a really interactive way, but not much else.

8) How much gaming do you consider to be too much? Why?

I consider my buddies ridiculous MMO addiction to be too much. Dude doesn't come with us to the gym, or go out to the bar to spend more time with his internet guild and people he's never met rather than hang out with his life long friends. I swear the dude must be going at least 50-60 hours a week on that thing. He doesn't have a job either.

9) What is your favorite thing about gaming or the games industry?

Games can engage us with such unique interactive entertainment that movies and books simply can't. Not to say that games are going to replace either of those two forms of media, as each have their place and have the edge over gaming in a lot of entertainment aspects, (pretty much anything story related imo), games are my go to.

10) What is the worst in your opinion?

The worst what?

11) What do you picture when you think of a gamer?

A dude playing SNES.

12) Have you any memorable gaming experiences?

Too many to count bro, way too many.

13) Have you formed any friendships or relationships through games?

I actually met my to this day best friend from my high school football team, I overheard him talking about some PC game that came out recently, and I mentioned that I also had interest in it. 8 years later, and over 10 states away, I still talk to this guy every day. Even has keys to my house/car. All started over a conversation about some random Steam game that I think ended up being shit. Lots of other friends too, just an example.

14) What is your opinion of gaming?

It's a pretty good time to be a gamer. With all the tools and resources at our disposal currently, we can enjoy almost any game from any era, as well as all the new games coming out. An emerging indie market as well also spices things up. As long as games continue to strive to deliver better gameplay experiences and not more god damn graphics or story telling pretentious bullshit, I'll keep buying em.

15) What did your parents think of video games?

My parents thought it was a good way to keep us kids occupied. My dad did love Doom, Wolfenstein, Farcry 1, and Deus Ex though. Other than that, naw.

Online gaming is just some harmless fun, a way to pass the time or hang with friends. Right? Unfortunately, for some, Internet game addiction has taken a darker turn as shown in an upcoming HBO documentary—“Love Child.”

The consequences and dangers of online gaming can result in tragedy. (Credit: Jamaal Ryan)

Exploring the tragic consequences and dangers of online gaming for one young, South Korean couple and their baby, the “Love Child” documentary will no doubt contribute to society’s ongoing discussion of how technology is changing us for the good and for the bad. A thorough discussion on addiction and substance abuse in general can also contribute to a great research paper topic.

The story behind the “Love Child” documentary

A South Korean couple were arrested in March 2010 after their three-month-old baby starved to death. The reason for the parents’ neglect? They were heavily involved with online gaming. “‘Love Child’ Examines Death Linked to Game Addiction” posted by Jeyup S. Kwaak January 10, 2014, on The Wall Street Journal’s blog, shared more details.

The couple actually made their living through the online role-playing game. They had met online, and looked to that world for acceptance when their parents did not approve of their marriage. Part of the game they were involved in included caring for an online child. Gaming is extremely popular in South Korea, with “PC bang,” or PC rooms (communal cyber cafés), everywhere. The husband received a two-year sentence, while the wife (who was pregnant with their second child) received a three-year suspended sentence.

Kwaak wrote, “In South Korea, equipped with the world’s fastest broadband connection, videogame addiction has been a nationwide debate for years. Last year, an addiction law introduced in parliament included videogames alongside alcohol, drugs and gambling.”

Online gaming a growing epidemic

Internet gaming addition is a huge and growing problem in South Korea. As a result, the country has begun to focus more on the dangers of online gaming. According to a July 9, 2014, post, “Documentary ‘Love Child’ to Premiere July 28 on HBO,” by Sara Bibel on the website, TV by the Numbers, “A reported two million people suffer from gaming addiction in South Korea.” The case against the couple marked the first involving Internet addiction. The couple were deemed to be mentally ill as a result of their addiction to online gaming, so they received more lenient sentences.

The HBO documentary aims to raise awareness around the issue of online gaming addiction, which has worldwide reach. Bibel also wrote that there is a movement in the United States to have an entry for Internet addiction added to the American Psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders (DSM).

Unexpected response

While the “Love Child” documentary is sure to spark conversation among fans of online gaming, as well as its detractors, one game creator has already weighed in. Dong Nguyen, the man behind the popular Flappy Bird app, released in 2013, apparently became concerned about the addictive nature of the game. He made the decision in early 2014 to pull the game. Fans of the game were very upset, and Nguyen even received death threats.

Trending: Rachel Kilroy: Creator Says His Game Too Addictive” a post to News Sentinel February 15, 2014, shared more about Nguyen’s decision and its consequences. The article stated, “When a game is easy to play, it will be tempting for some people to play in certain situations that could be dangerous, such as when walking or driving.” The article also added, “Nguyen made a smart, selfless decision by pulling the app.”

Although Nguyen’s game was a different style of game from the one behind the HBO documentary “Love Child,” the dangers of online gaming are the same no matter what is being played—a disengagement from reality to the detriment of yourself or others.

Want to learn more about addiction and substance abuse or the Internet and society? Check out Questia—particularly the section on human-computer interaction. 

What are the dangers of online gaming? Do you think Internet game addiction is a real problem? Let us know your thoughts in the comments.

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